Showing posts with label Realms of Chaos. Show all posts
Showing posts with label Realms of Chaos. Show all posts

Sunday, 6 October 2024

Blood for the Blood God!



Strange circumstances compel me to put together a Warhammer scenario, of all things, using second-edition rules. As I'm going for a low-level, low-points feel, I need low-end minions of chaos to go along with some beastmen. I thought this Copplestone half-orc and his fellows would make perfect chaos thugs, and here we are.







 

Friday, 11 August 2023

A quick kitbash


 This is an old chaos warrior kitbashed with an orc rider and rising beast from Scotia Grendel. He'll serve as a "lord on frostfang" in Kings of War, at least until I get a couple more done, at which point he'll be demoted to the ranks of frostfang riders.

Thursday, 18 May 2023

More Realms of Chaos warband members

 


And here are the next three kitbashes for the Realms of Chaos/Mordheim warband: two Skaven with prehensile tails and another human with a beweaponed limb.

Wednesday, 17 May 2023

The start of a Realms of Chaos (and Mordheim) warband

 


Why not use Realms of Chaos warbands in Mordheim? The thought struck me the other day, so I rolled up a warband using the tables in Slaves to Darkness. 

The result was a largeish warband by Mordheim standards, but not one that looked grossly unbalanced. I ended up with a normal human champion of chaos, blessed with four arms. His followers are 11 humans (with a dominant attribute of beweaponed extremities) and five Skaven (with a dominant attribute of prehensile tales and hatred of elves).


So that gives us 17 individuals, none of whom have exceptional stats except for the extra attacks from the extra arms, weapon-limbs and prehensile tails. The latter two are dominant attributes, so I gave half of each group the traits, rounding down for the Skaven and up for the humans. That leaves two Skaven with prehensile tails and six humans with beweaponed extremities (who'll work very nicely as mutants with the 'great claw' mutation in regular Mordheim). All regular Mordheim bands will have more powerful individuals and - often - better equipment, so I'm going to throw these chaps into a game and see how they do. 


I have to kitbash the rest of them first, of course ...