Tuesday, 24 February 2026

First game of Elf, Knyghte, Pyke, Sworde


 Last night, my son and I played an introductory game of Nordic Weasel Games' Elf, Knyghte, Pyke and Sworde (EKPS). I've been impressed by various other Nordic Weasel systems (Shoot People in Space, Squad Hammer, etc.) and liked the sound of a game that catered to a slightly smaller warband size than Dragon Rampant. I always struggle with getting enough cavalry painted, so the idea of having units of as few as three horsemen was appealing. 


We played a fairly simple straight-fight scenario, with four dwarfs, three musket-toting ladies, three zebra riders and a couple of individuals facing off against six orc archers, six orc light infantry, three hobgoblin wolf riders and another brace of characters. 


The game played out pretty fast. We got a few things wrong - chiefly with the morale rules, where we initially failed to realise that a passed bravery test exempts you from further tests that turn. But we know now. 



One thing I'd wondered was whether the move rates (5" for most infantry, 4" for orcs and dwarfs) would be a bit sluggish in 28mm. But the game proceeded at a fair crack, and running helped (extending those moves to 7.5" and 6", respectively, at the price of fatigue for most troop types). We played on 3' x 3', but I think those move rates would work find on a 6' x 4' table: there'd probably be a lot of running and exhaustion initially, before troops rest and slow down before engagement. 

I really liked the way in which the game uses groups: they aren't bound to keep together but are at greater morale risk if they don't. The targeting rules for shooting worked very nicely too - individual figures matter more than in Saga or the Rampant series, so that units aren't just 'blobs'. 

The Power Source system was a lot of fun (we just had Might, Luck and Leadership and only used the first of these), with lots of potential for heroic feats without unbalancing things: the ticking clock as Might points were exhausted by heroes surrounded by foes was exciting. 

The different troop types were nicely differentiated too. In EKPS, you have set profiles (like HOTT or Frostgrave: Polearm, Missile, Great Weapon, Skirmisher, Shield, Fantastic, etc), but these combine with profiles for various creatures, which are in turn divided into sub-types (Ranker, Veteran, Armoured and so on). So you can build lots of different profiles through the combinations. 

As an example, there are no profiles for lizardmen. But you could easily start with an armoured orc, hobgoblin or beastman and work from there to get a suitably tough and scaly set of stats. 

We'll certainly play again soon. The PDF is packed with all kinds of delights (scenario generators, RPG elements, a "combat RPG" approach with a games master and plenty more), so we've only skimmed the surface so far.

For me, the game's a great incentive to paint up all kinds of interesting old miniatures of which I have too many for a SOBH warband but not enough for a Dragon Rampant retinue (without fiddly dependence on reduced-model counts) or Saga army. I'm thinking of Citadel preslotta dark elves, dwarfs, lizardmen and troglodytes, hobgoblins and Slann - and as mounted troops can have their mounts shot from under them, there's plenty of potential to use all those Citadel foot-and-mounted personalities from the golden age ...


Monday, 23 February 2026

The People of the Toadstools - the and some very old dwarfs

 


I'm planning a goblin warband in a wild variety of colours: like Arthur Rackham's goblins, in all their variety, but with much brighter hues. I always liked this line from CS Lewis's White Witch: 

"Call the Cruels, the Hags, the Spectres, and the People of the Toadstools."

These nasty little sprites could be Cruels or the People of the Toadstools/

I also recently finished some very old Citadel dwarfs: Fantasy Tribes figures from the early 80s:







Sunday, 22 February 2026

The Alzabo from The Book of the New Sun

 


This is my son's take on the Alzabo, a monster from Gene Wolfe's tremendous The Book of the New Sun. 

Monday, 9 February 2026

Some weekend Dragon Rampant (second edition)


 A friend was up at the weekend, so we played a couple of games of Dragon Rampant, using the second edition for the first time. This is the Yellow Watcher scenario; we used my son's King in Yellow as a suitably disturbing Watcher. 

We then played the Grisly Bloodfeud on the Plains of Death scenario. Both games were losses for me, but both were plenty of fun. The new scenarios worked pretty well; the Grisly Bloodfeud has just enough of a twist on the standard straight fight to make things interesting.



We tried out some of the new rules, including larger units and the hewing champion. They worked nicely, adding a bit of extra variety to unit performance. 


All in all, there was plenty to encourage me to get on with basing up some units in a 3, 2, 1 format for faster movement, something I've had on the back burner for a while. 


Friday, 6 February 2026

An expanded Cult of the Possessed


 A while back, I painted up a 'minimalist' Cult of the Possessed for Mordheim. The minimalism took the form of a black undercoat with a couple of drybrushes with heads painted in a few layers of red (with yellow ink highlights) and weapons and some other accoutrements painted in green (with white ink highlights). 

Last year, I added a few more figures to the warband, including an old Citadel chaos sorcerer, a Citadel orc, a Ral Partha hillman, some GW film-tie-in Hobbit goblins and some Shieldwolf forest goblins. I also finished off a tyranid kitbash to serve as a medium-sized demon. So here they are, with the originals.



Tuesday, 20 January 2026

Giant goblins old and even older

These two miniatures were designed within a year or so of each other, both by Tom Meier. Both are "giant goblins" (i.e. Uruk-hai), the elder from the Wizards, Warriors and Warlocks range, and the latter from 1979's Fantasy Collector Series. 

The right-hand figure is obviously much more advanced sculpturally and is part of a classic range. But I rather like the cruder but charming earlier figure. For roleplaying games especially, I think simpler, older miniatures are often better than their modern equivalents: they leave more room for the imagination.


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Monday, 19 January 2026

A Ral Partha giant goblin


 Tom Meier's Ral Partha giant goblins are one of the all-time great fantasy miniature ranges. They're essentially Tolkien's Uruk-hai (and sport both White Hands and Red Eyes on their banners), which are introduced in The Lord of the Rings as "goblin-soldiers of greater stature".

Ral Partha's earlier Wizards, Warriors and Warlocks range also contained giant goblins, more crudely sculpted, which bore the White Hand; the progress in Meier's sculpting style in a year or two was astonishing. 

Citadel later sold the giant goblins as "half-orcs", and Ral Partha relabelled them as "orcs" at some point. 


They're a terrific set of figures that are still up there with the best around today. They're still available from Ral Partha Legacy (and regularly on eBay), so they must be among the earliest fantasy miniatures still in production, along with Minifigs.