Sunday, 18 October 2026

A Mutants and Death Ray Guns warbands in progress

I'm well into my third warband for Mutants and Death Ray Guns. This lot have an android (a straight-up Stargrave automaton), a robot (from some board game), a mutated wolf (see last post) and a human champion (more or less a straight build from Frostgrave Cultists 3). There's also a flying mutant leader to come - I'm hoping to finish her today.



In the background are some of the shanty-town-style buildings I've been putting together for this project. My aim here is to get lots of things that look OK done rather than making them particularly detailed or convincing. My attempts to corral or bribe the kids into making lots have so far borne only limited fruit ...


 

Saturday, 17 October 2026

A mutant ... wolf? Hyena? Aardwolf?


 The first of a new gang for Mutants and Death Ray Guns: a mutant 'wolf' - although it looks a bit more like some sort of hyena.

Friday, 16 October 2026

Toad rider


This fishy fellow is the final member of the first mutant gang for my forthcoming Mutants and Death Ray Guns campaign. He's kitbashed from five different kits and mounted on a green-stuff saddle on a Reaper Bones toad.


He gives his gang some much-needed mobility, given that they're saddled with a leader with Short Move and another character with Slow. The toad rider is Mounted and so can carry a passenger. He's Amphibious too, which could help with manoeuvres. 


Here's the whole gang:


 

Tuesday, 13 October 2026

More mutants!


Here's the core of an Mutants and Death Ray Guns warband: a heavily armed mutant leader with a sonic gun and a power weapon (the latter rolled up by his green four-legged comrade that I posted earlier, who lost the ability to use it with the Bestial mutation), impaired by Short Move and blessed with Savage; the peg-legged lady with the flamethrower (Slow Move and Difficult Target); and a goat-faced chap with Danger Sense and Energy Adaptation.



With the green guy, that's four out of the five-strong band done; I hope to complete their mounted colleague today or tomorrow.




 

Sunday, 11 October 2026

"A shattered visage lies ..."



This is an objective or piece of scatter terrain for Mutants and Death Ray Guns, made from a cheap plastic Halloween skull from Hobbycraft.



It could be a downed drone (Zardoz style) or the head of a giant robot. 


Doubtless, brave looters could find valuable power cells or even weapons within ...

But is it entirely deactivated?



 

Thursday, 8 October 2026

Another mutant


This lady is the latest mutant for my forthcoming Mutants and Death Ray Guns campaign - part of the same warband as the four-legged green beastie I posted a couple of weeks ago. 

Her randomly rolled profile is Q4, C3, Slow, Difficult Target, Flamethrower.




She's pretty much a straight build from the Stargrave female crew set, with the exception of her left leg. To represent the Slow trait, I opted for a peg leg, cut from a gun barrel. I also added a meat cleaver with other bits and bobs from the latest Frostgrave cultists set, to justify her combat oomph (C3 for a mutant rather than the customary human C2). 




 

Sunday, 4 October 2026

A human 'purity squad'

One of the features of Mutants and Death Ray Guns is that you get certain benefits and drawbacks from fielding a squad that consists entirely of humans, mutants or robot-types. Human 'purity squads' get extra equipment but fewer troops; in a game set up for five-strong squads, they get only four characters to start with. 

This is a purity squad made with the Nemesis the Warlock strip from 2000 AD in mind and especially its villain, the Arch-Bigot Torquemada and his human supremacists. The red capirotes (from the first Frostgrave cultists set) are a nod to that.

The squad is for a forthcoming one-day MDRG campaign; it's one of the better-armed ones that I've rolled up, in that every member has a firearm (one rolled two laser pistols but opted to share). So they should prove fairly formidable villains.