Saturday, 4 April 2026

Slightly better shots of that little Grenadier orc (auto-enhance be damned!)


Since I got a new phone (because the camera in the last one was in very poor nick), I've been somewhat dismayed by the photos I've taken of miniatures. Depending on the light, they've been ending up almost "rasterised", with the brushwork looking a lot cruder than it does to the naked eye - as in the bottom photo in this post and in all the photos in the preceding one.


I noticed that when I first looked at a photo, it looked OK, but then an automatic "enhancement" kicked in and made my highlights and shading look a lot rougher (as below). Apparently, this is because of an unstoppable iPhone feature called Deep Fusion. For the two photos above, I got round this in slightly convoluted ways. For the first, I took a screenshot of the photo as soon as I'd taken it - before Deep Fusion had its wicked way. For the second, I took a "live" shot and then went into the breakdown of that and selected a still (Deep Fusion leaves it alone). 

The focus isn't great in either case, and I've downloaded the Halide app to see if that will help. But even the slightly unfocused shots above are better - and more true to life - than the unnaturally sharpened image below.


 

A tiny Grenadier orc


This tiny fellow is from Grenadier's Orcs of the Black River boxed set. He's on a 20mm base with plenty of room.


An odd thing about Grenadier's orcs is how often they changed design. Even those designed by John Dennett (as here) vary considerably. The Black River orcs match up with much larger horse-mounted orc chieftain, a couple of wagon drivers, the dragon rider and the orcish giant, and there are also a couple of blisters of converted Black River orcs. But the other Dennett orcs are a bit different, with longer muzzles, in line with the Orcs of the Severed Hand. And then there are the ranges by various other designers, including Cliff Linton, Andrew Chernak and Nick Lund, all of which are different again.

In any case, they're all good. The photo below shows the Black River orc against one of Nick Lund's later orcs for the Fantasy Warriors range - quite a contrast in size.


 

Thursday, 2 April 2026

Another hobgoblin


My mixed force of Chronicle and Dixon hobgoblins (bakemono and oni in the latter case) is growing.


 It's quite liberating to follow the example of Japanese goblins and ogres and disregard any consistency of colour entirely. After all, D&D (and hence Warhammer) hobgoblins are, in their original conception, creatures of chaos.

Wednesday, 1 April 2026

A Dixon bakemono goblin

 


Dixon Miniatures' Legends of Nippon range is a marvel - especially the superb oni and "bakemono goblins". I gather these figures were designed by Mark Copplestone; they certainly hold up well today.

As far as I can tell, the "bakemono goblin" concept is essentially the creation of Western games designers; Japanese goblins - bakemono or yokai - are weird and wonderfully varied beings, not the smaller oni-like creatures of Bushido and Oriental Adventures. 

But no matter! The Dixon figures are terrific and are perfect for the oni-inflected hobgoblins of D&D and Warhammer's Old World. 

Sunday, 29 March 2026

Weekend round-up: dwarf, hobgoblins and orcs large and small

Despite a fairly busy weekend in various regards, I got a fair bit of rebasing and repairs done. I moved eight of my larger Nick Lund orcs onto the sandy-coloured square bases I now prefer for larger skirmishes, RPGs and rank-and-flank (I keep some figures on GW-style rounds for small-scale skirmishes). I also got eleven of his small Chronicle orcs rebased, along with a brace of Chronicle hobgoblins, and I painted a Citadel Northern dwarf berserker.

The orcs give me a unit of six "brute orcs" with great weapons for Nordic Weasel's Elf, Knyghte, Pyke and Sworde, plus a hero and a herald. I also now have a unit of eight "horde orcs" with a range of character options (leader with bodyguard, wizard, herald, champion, etc.)

These lighter-coloured bases never look great in photographs, but I really like how they look on the table. They blend in nicely with dungeon tiles, gaming mats and terrain. I'll probably add the odd tuft to them here and there, although I'm not really chasing a natural effect with them.














 

Saturday, 28 March 2026

Night elves and dark elves


 These are Citadel dark elves from the early 80s. The two on the right are sufficiently ancient to be night elves, from the boxed set that was the first Citadel release for these malevolent sprites.


They are lovely miniatures, by the Perry brothers, but absolutely tiny; the night elves are only about 25mm high. These are part of a project to paint up some units for Nordic Weasel's Elf, Knghte, Pyke and Sworde, which uses units of three or six figures, along with individuals. I'm planning to get six witch elves done and six crossbow-elves, along with a cold-one rider or two. 


Saturday, 21 March 2026

Some Ral Partha and Citadel gnolls



Gnolls are always handy monsters to have around - whether as generic beastmen or to fulfil specific roles in games such as D&D, Frostgrave and Elf, Knyghte, Pyke and Sworde. 

They are ultimately derived from Lord Dunsany's story How Nuth Would Have Practised His Art Upon the Gnoles. The first edition of D&D makes this plain, along with the suggestion that the creatures were part gnomes and part troll - surely the inspiration for the original Citadel gnolls, which were eventually renamed "great goblins".



So why did they become hyena-men in later editions of D&D? I think it's just part of a general trend by which the "giant class" creatures - essentially a hierarchy of ever-more dangerous goblins - started to be differentiated through animal attributes. So kobolds became dog-men, goblins preserved the archetype of the Tolkien orc, orcs became pig-men, hobgoblins monkey-men or ape-men, gnolls hyena-men and bugbears bear-men. 

Interestingly, gnolls have preserved their animal identity through the various iterations of basic and advanced D&D as most of the others have not. Perhaps that's because hyena-men are just a more evocative concept - conjuring the ghouls of Arabic folklore as well a whole range of unsavoury habits. Hemingway summarises these nicely (if a little unfairly); his description is a great starting point for GMing gnolls:

"The hyena, hermaphroditic self-eating devourer of the dead, trailer of calving cows, ham-stringer, potential biter-off of your face at night while you slept, sad yowler, camp-follower, stinking, foul, with jaws that crack the bones the lion leaves, belly dragging, loping away on the brown plain."