Hobgoblinry
Thursday, 8 October 2026
Another mutant
Sunday, 4 October 2026
A human 'purity squad'
One of the features of Mutants and Death Ray Guns is that you get certain benefits and drawbacks from fielding a squad that consists entirely of humans, mutants or robot-types. Human 'purity squads' get extra equipment but fewer troops; in a game set up for five-strong squads, they get only four characters to start with.
This is a purity squad made with the Nemesis the Warlock strip from 2000 AD in mind and especially its villain, the Arch-Bigot Torquemada and his human supremacists. The red capirotes (from the first Frostgrave cultists set) are a nod to that.
The squad is for a forthcoming one-day MDRG campaign; it's one of the better-armed ones that I've rolled up, in that every member has a firearm (one rolled two laser pistols but opted to share). So they should prove fairly formidable villains.
Friday, 2 October 2026
A very old mutant
Mutants and Death Ray Guns often requires figures with only primitive weaponry, so finding fantasy figures that can fit in without conversion is a fun side-project that should provide a roster of replacements to reinforce depleted ranks between games.
Sunday, 27 September 2026
Some more Mutants and Death Ray Guns
Work's been hellishly busy lately, but I managed to squeeze in another game of Mutants and Death Ray Guns last night - and to make some progress on the various warbands I've been kitbashing for a big session next month.
This carnivorous plant from Reaper Bones isn't quite finished, but I thought it was good enough for the table, and it played a useful part as an NPC threat.
I increasingly thing that MDRG is the finest expression of the Song of Blades and Heroes engine; its additional reloading actions and scope for non-combat actions (climbing, smashing down doors, figuring out artefacts) means that the SoBH action economy really comes into its own. And the simple campaign system is great.
One thing I foresee adding some spice to multiplayer games in October is the fact that only the last band standing on the battlefield gets the chance to tend to their wounded and loot the bodies of the slain. As a lot of scenario objectives are going to be unrelated to that (e.g. carry off plunder or kill an outlaw), I can imagine various situations where the 'winner' wants to get off the table quick and the 'losers' are keen to fight things out for scavengers' rights.
I managed to get a bit of kitbashing done yesterday too, so there will be some interesting painting in the weeks ahead:
Wednesday, 9 September 2026
A kitbashed mutant for Mutants and Death Ray Guns
Here's the first of my kitbashed mutants for the forthcoming MDRG campaign. He's made from a GW orc head on a Reaper Bones hellcat body, with a bit of green stuff around the mane.
This guy's randomly generated profile was this Q4, C3, Bestial (entailing Long Move), Stealth, Powered Hand Weapon. His bestial nature meant that he surrendered the power weapon to the warband's leader as he can't use it.

















