Tuesday, 13 October 2026

More mutants!


Here's the core of an Mutants and Death Ray Guns warband: a heavily armed mutant leader with a sonic gun and a power weapon (the latter rolled up by his green four-legged comrade that I posted earlier, who lost the ability to use it with the Bestial mutation), impaired by Short Move and blessed with Savage; the peg-legged lady with the flamethrower (Slow Move and Difficult Target); and a goat-faced chap with Danger Sense and Energy Adaptation.



With the green guy, that's four out of the five-strong band done; I hope to complete their mounted colleague today or tomorrow.




 

Sunday, 11 October 2026

"A shattered visage lies ..."



This is an objective or piece of scatter terrain for Mutants and Death Ray Guns, made from a cheap plastic Halloween skull from Hobbycraft.



It could be a downed drone (Zardoz style) or the head of a giant robot. 


Doubtless, brave looters could find valuable power cells or even weapons within ...

But is it entirely deactivated?



 

Thursday, 8 October 2026

Another mutant


This lady is the latest mutant for my forthcoming Mutants and Death Ray Guns campaign - part of the same warband as the four-legged green beastie I posted a couple of weeks ago. 

Her randomly rolled profile is Q4, C3, Slow, Difficult Target, Flamethrower.




She's pretty much a straight build from the Stargrave female crew set, with the exception of her left leg. To represent the Slow trait, I opted for a peg leg, cut from a gun barrel. I also added a meat cleaver with other bits and bobs from the latest Frostgrave cultists set, to justify her combat oomph (C3 for a mutant rather than the customary human C2). 




 

Sunday, 4 October 2026

A human 'purity squad'

One of the features of Mutants and Death Ray Guns is that you get certain benefits and drawbacks from fielding a squad that consists entirely of humans, mutants or robot-types. Human 'purity squads' get extra equipment but fewer troops; in a game set up for five-strong squads, they get only four characters to start with. 

This is a purity squad made with the Nemesis the Warlock strip from 2000 AD in mind and especially its villain, the Arch-Bigot Torquemada and his human supremacists. The red capirotes (from the first Frostgrave cultists set) are a nod to that.

The squad is for a forthcoming one-day MDRG campaign; it's one of the better-armed ones that I've rolled up, in that every member has a firearm (one rolled two laser pistols but opted to share). So they should prove fairly formidable villains.

 

Friday, 2 October 2026

A very old mutant


For my current Mutants and Death Ray Guns project, I'm awarding myself bonus points for whenever I can repurpose an old fantasy miniature as a mutant. This Citadel cyclops from the Fiend Factory range was an ideal candidate; he's only slightly large by modern standards and fits on a 30mm base. And of course, his one eye sets him up nicely as some sort of post-apocalyptic badlands baddie. 



He was great fun to paint - and pretty quick. Blue skin seems to be a sort of mark of the comic-book mutant in 2000 AD and the like, so that was an obvious choice. 


I'm planning on repurposing the hill giant from the same range in much the same way. 



 Mutants and Death Ray Guns often requires figures with only primitive weaponry, so finding fantasy figures that can fit in without conversion is a fun side-project that should provide a roster of replacements to reinforce depleted ranks between games. 

Sunday, 27 September 2026

Some more Mutants and Death Ray Guns


Work's been hellishly busy lately, but I managed to squeeze in another game of Mutants and Death Ray Guns last night - and to make some progress on the various warbands I've been kitbashing for a big session next month.



This carnivorous plant from Reaper Bones isn't quite finished, but I thought it was good enough for the table, and it played a useful part as an NPC threat. 

I increasingly thing that MDRG is the finest expression of the Song of Blades and Heroes engine; its additional reloading actions and scope for non-combat actions (climbing, smashing down doors, figuring out artefacts) means that the SoBH action economy really comes into its own. And the simple campaign system is great. 

One thing I foresee adding some spice to multiplayer games in October is the fact that only the last band standing on the battlefield gets the chance to tend to their wounded and loot the bodies of the slain. As a lot of scenario objectives are going to be unrelated to that (e.g. carry off plunder or kill an outlaw), I can imagine various situations where the 'winner' wants to get off the table quick and the 'losers' are keen to fight things out for scavengers' rights. 

I managed to get a bit of kitbashing done yesterday too, so there will be some interesting painting in the weeks ahead:



Wednesday, 9 September 2026

A kitbashed mutant for Mutants and Death Ray Guns

Here's the first of my kitbashed mutants for the forthcoming MDRG campaign. He's made from a GW orc head on a Reaper Bones hellcat body, with a bit of green stuff around the mane. 

This guy's randomly generated profile was this Q4, C3, Bestial (entailing Long Move), Stealth, Powered Hand Weapon. His bestial nature meant that he surrendered the power weapon to the warband's leader as he can't use it.