After having a lot of fun with MDRG recently, my thoughts turned to 15mm. Why? Well, I've got lots of 15mm fantasy and sci-fi figures lying about, but I've rarely made huge advances with them before getting drawn back into 28mm, with all of its kitbashing and conversion potential.
It might seem mad to duplicate a set of miniatures in a smaller scale while you're still working on their larger equivalents. And it is! But it's a lot of fun too. This repurposed Copplestone barbarian makes a fine blue-skinned mutant, I think, and I have lots of other fantasy figures that will work perfectly in some glowing wasteland or other.
Meanwhile, I've long observed that a lot of 28mm terrain works just fine with 15mm. Small shacks in one scale are big shacks in another, and a surprising number of doors work just fine for both scales.
One of the things that's stopped me painting more 15mm in the past is just that I run out of enthusiasm for the slightly more mechanical painting that's required and return to the creative freedoms of the bigger scale.
But a small-warband game like MDRG, with perhaps just four or five figures a side, allows forces to be put together very quickly. And there's built-in variety with the various mutant types, so there's no need for any boring repeats (often a problem with 15mm forces).
I've got various 'true 25' Ral Partha creatures lined up for this project, along with some 1/72 beasties from Dark Alliance and Caesar. With some nice, cartoony colour schemes, I think there's plenty of scope for fun.




No comments:
Post a Comment