Monday, 1 June 2026

Another space orc!

 


Here's another space orc - this one a conversion of a Battle Masters orc. 

Friday, 29 May 2026

Veteran space orcs


Here's a unit of "orc veterans" for Grimdark Future (and doubtless other games). They're a mix of orks and fantasy orcs and black orcs. 


The two black orcs have simply been equipped with pistols to give them sci-fi credentials.



The orc on the left is a Warhammer fantasy orc with an ork head and left arm.



 

Thursday, 28 May 2026

Yet more space orcs!


 There's an old John Blanche illustration from White Dwarf that I like, which I think may have been recycled into the third edition of Warhammer Fantasy Battle. It was used to illustrate an article entitled The Naked Orc, and it shows a group of orcs that vary massively in stature and proportions. 

I'm going for something of the same effect with these space orcs: a diverse bunch of creatures that are united only by a few specific characteristics. These are the latest two: a Mantic marauder and a kitbashed Warhammer Fantasy orc. Many more to come ...

Wednesday, 27 May 2026

More space orcs!

 


I'm currently in the process of finishing off a batch of orks, many of which were started years ago. In tow of these three instances, I've retouched old paintjobs, mainly by redoing the skin. The one on the right is a new speed-paint: clothes and gear done very quickly with drybrushing and washing; skin done more slowly.

My plan for today was to get at least 10 finished; I'm up to five as of ten o'clock. I had the day off for the task, but the weather demanded plenty of outdoor exercise!

Monday, 25 May 2026

A space black orc

Here's an "orc veteran" for Grimdark Future - the first of a small unit that I hope to finish this evening. 

With my space orcs, I'm trying to keep the pink snout, ears and lower lip as the unifying characteristics, with a bit of variety in the skin colours - mainly green but also black, grey and brown - and possibly blue and dull red too.

This guy was the test for black skin; I was aiming for the original colour scheme for Citadel black orcs, as seen in Gary Chalk's illustration for Warhammer Armies (or was it Ravening Hordes - I forget). 



 

Saturday, 23 May 2026

Flying space gnolls!


One of the unit types in Grimdark Future's "jackals" army list is vultures - canine beastmen equipped with jump packs. Gnolls, of course, are feliform rather than canine, but they have impeccable scavenger credentials. 



 I used space-marine backpacks with space-marine shoulder pads over the exhausts to create the appearance of mobile-jointed jets. The weapon arms come from all over the place.

Tuesday, 12 May 2026

Space gnolls!


 Kitbashing Frostgrave gnolls into sci-fi versions is something I've been doing since the kit came out. These guys are the picking up of a project I was working on about a year ago. Happily, the kitbashes I made then work as a unit of "jackal" trackers for Grimdark Future plus a couple of heroes (one very big - a converted Wizkids gnoll).


I painted these figures very quickly, chiefly through drybrushing, with a few select layering-and-highlights areas (the black hyena-like features and the red weapons and armour). Drybrushing can look quite rough, but I reckon it's appropriate for dusty scavengers on some desert planet.

Saturday, 25 April 2026

More space orks!


The band of space orks is slowly growing. I'm going to mix eras and manufacturers entirely freely for this project; whatever these little green men are, they're going to be a widely variable species. 



 

Friday, 17 April 2026

A converted space orc

 

Here's the latest in an occasional series of "stick a gun on it and call it a spaceman" - the best and most nostalgic form of miniature conversion. This is a Grenadier orc by Nick Lund; he'd lost his sword and helmet spike, so got a plastic gun and plume as compensation. He should fit in nicely with the converted EM4 (ex Grenadier) plastics in the previous post.

Thursday, 16 April 2026

Kitbashed space orcs!


A friend of mine who used to play a lot of 40K suggest that we give One Page Rules' Grimdark Future game a tryout in the summer, so that he can use some of his exquisitely painted armies. I haven't played 40K since the first edition, but the OPR rules look nice and streamlined: a bit of Song of Blades and Heroes (with the Quality stat); a bit FUBAR (with the alternating activations); and a bit Kings of War (the general streamlining): all good things, and the rules and list-builder are free to boot.

I was planning to paint up a lot of first-edition 40K space orks for the summer session, but I'm aware that time and work commitments may limit what I can do (and I don't want to rush those old treasures). But I have no qualms about speed-painting kitbashed EM4 plastic orcs (wonderfully cheap and readily convertible). I converted one to sci-fi a while back, along with an associated metal Nick Lund Grenadier orc, so I thought I'd convert a few more. 


One welcome discovery has been that the new Frostgrave cultists have bulky arms and gloved hands that work nicely with the EM4 orc torsos. The arms (and chainsaw) of the figures in the first photo come from that kit. Stargrave scavenger arms and various other sci-fi bits make up the rest. 

As far as I can see from the Grimdark Future rules, the orc profile is all about aggression rather than toughness (as in the original 40K, where T4 was an ork's main advantage). So these smaller, rather simian orcs should look the part so long as they're armed to the teeth. 

 

Thursday, 9 April 2026

A kitbashed chaos warrior

 


Here's a quickly kitbashed chaos warrior with a similarly rapid paintjob (lots of wetbrushing all over with a reddish brown to start with). I put a few of these rogues together the other night to use up various bits and pieces from the bits box. 

I much prefer Citadel's original chaos warriors, with their weird variety and Moorcockian vibe, to the later almost uniform armoured behemoths. So this fellow's a bit of a callback to that sort of thing.

Saturday, 4 April 2026

Slightly better shots of that little Grenadier orc (auto-enhance be damned!)


Since I got a new phone (because the camera in the last one was in very poor nick), I've been somewhat dismayed by the photos I've taken of miniatures. Depending on the light, they've been ending up almost "rasterised", with the brushwork looking a lot cruder than it does to the naked eye - as in the bottom photo in this post and in all the photos in the preceding one.


I noticed that when I first looked at a photo, it looked OK, but then an automatic "enhancement" kicked in and made my highlights and shading look a lot rougher (as below). Apparently, this is because of an unstoppable iPhone feature called Deep Fusion. For the two photos above, I got round this in slightly convoluted ways. For the first, I took a screenshot of the photo as soon as I'd taken it - before Deep Fusion had its wicked way. For the second, I took a "live" shot and then went into the breakdown of that and selected a still (Deep Fusion leaves it alone). 

The focus isn't great in either case, and I've downloaded the Halide app to see if that will help. But even the slightly unfocused shots above are better - and more true to life - than the unnaturally sharpened image below.


 

A tiny Grenadier orc


This tiny fellow is from Grenadier's Orcs of the Black River boxed set. He's on a 20mm base with plenty of room.


An odd thing about Grenadier's orcs is how often they changed design. Even those designed by John Dennett (as here) vary considerably. The Black River orcs match up with much larger horse-mounted orc chieftain, a couple of wagon drivers, the dragon rider and the orcish giant, and there are also a couple of blisters of converted Black River orcs. But the other Dennett orcs are a bit different, with longer muzzles, in line with the Orcs of the Severed Hand. And then there are the ranges by various other designers, including Cliff Linton, Andrew Chernak and Nick Lund, all of which are different again.

In any case, they're all good. The photo below shows the Black River orc against one of Nick Lund's later orcs for the Fantasy Warriors range - quite a contrast in size.


 

Thursday, 2 April 2026

Another hobgoblin


My mixed force of Chronicle and Dixon hobgoblins (bakemono and oni in the latter case) is growing.


 It's quite liberating to follow the example of Japanese goblins and ogres and disregard any consistency of colour entirely. After all, D&D (and hence Warhammer) hobgoblins are, in their original conception, creatures of chaos.

Wednesday, 1 April 2026

A Dixon bakemono goblin

 


Dixon Miniatures' Legends of Nippon range is a marvel - especially the superb oni and "bakemono goblins". I gather these figures were designed by Mark Copplestone; they certainly hold up well today.

As far as I can tell, the "bakemono goblin" concept is essentially the creation of Western games designers; Japanese goblins - bakemono or yokai - are weird and wonderfully varied beings, not the smaller oni-like creatures of Bushido and Oriental Adventures. 

But no matter! The Dixon figures are terrific and are perfect for the oni-inflected hobgoblins of D&D and Warhammer's Old World. 

Sunday, 29 March 2026

Weekend round-up: dwarf, hobgoblins and orcs large and small

Despite a fairly busy weekend in various regards, I got a fair bit of rebasing and repairs done. I moved eight of my larger Nick Lund orcs onto the sandy-coloured square bases I now prefer for larger skirmishes, RPGs and rank-and-flank (I keep some figures on GW-style rounds for small-scale skirmishes). I also got eleven of his small Chronicle orcs rebased, along with a brace of Chronicle hobgoblins, and I painted a Citadel Northern dwarf berserker.

The orcs give me a unit of six "brute orcs" with great weapons for Nordic Weasel's Elf, Knyghte, Pyke and Sworde, plus a hero and a herald. I also now have a unit of eight "horde orcs" with a range of character options (leader with bodyguard, wizard, herald, champion, etc.)

These lighter-coloured bases never look great in photographs, but I really like how they look on the table. They blend in nicely with dungeon tiles, gaming mats and terrain. I'll probably add the odd tuft to them here and there, although I'm not really chasing a natural effect with them.














 

Saturday, 28 March 2026

Night elves and dark elves


 These are Citadel dark elves from the early 80s. The two on the right are sufficiently ancient to be night elves, from the boxed set that was the first Citadel release for these malevolent sprites.


They are lovely miniatures, by the Perry brothers, but absolutely tiny; the night elves are only about 25mm high. These are part of a project to paint up some units for Nordic Weasel's Elf, Knghte, Pyke and Sworde, which uses units of three or six figures, along with individuals. I'm planning to get six witch elves done and six crossbow-elves, along with a cold-one rider or two. 


Saturday, 21 March 2026

Some Ral Partha and Citadel gnolls



Gnolls are always handy monsters to have around - whether as generic beastmen or to fulfil specific roles in games such as D&D, Frostgrave and Elf, Knyghte, Pyke and Sworde. 

They are ultimately derived from Lord Dunsany's story How Nuth Would Have Practised His Art Upon the Gnoles. The first edition of D&D makes this plain, along with the suggestion that the creatures were part gnomes and part troll - surely the inspiration for the original Citadel gnolls, which were eventually renamed "great goblins".



So why did they become hyena-men in later editions of D&D? I think it's just part of a general trend by which the "giant class" creatures - essentially a hierarchy of ever-more dangerous goblins - started to be differentiated through animal attributes. So kobolds became dog-men, goblins preserved the archetype of the Tolkien orc, orcs became pig-men, hobgoblins monkey-men or ape-men, gnolls hyena-men and bugbears bear-men. 

Interestingly, gnolls have preserved their animal identity through the various iterations of basic and advanced D&D as most of the others have not. Perhaps that's because hyena-men are just a more evocative concept - conjuring the ghouls of Arabic folklore as well a whole range of unsavoury habits. Hemingway summarises these nicely (if a little unfairly); his description is a great starting point for GMing gnolls:

"The hyena, hermaphroditic self-eating devourer of the dead, trailer of calving cows, ham-stringer, potential biter-off of your face at night while you slept, sad yowler, camp-follower, stinking, foul, with jaws that crack the bones the lion leaves, belly dragging, loping away on the brown plain."

Monday, 16 March 2026

A great big goblin


 This is a very simple conversion of a Reaper Bones orc, with the original small head replaced by a much larger GW goblin one and a bowstring added with thread. 

He's quite a sizeable fellow - that's a 30mm base - so he'll make a good leader or enforcer for the goblin band I've been working on. 



Thorin, Dain and their dwarves


 These are some Blade elements for Hordes of the Things, to represent Thorin and company and Dan and the dwarves of the Iron Hills in the Battle of the Five Armies.


In the appendices of The Lord of the Rings, Dain is described as wielding a red axe (though whether that's the haft, the blade or just its bloody state is unclear). Here (much later on at the Battle of the Five Armies), he's upgraded to a red spear. 


These ex-Grenadier EM4 dwarves are the best fit for Dain's dwarves, I think. They don't quite have mattocks, but their axes are sufficiently mattocky to count. And they're suitably grim and tough-looking.



That's the dwarves done. Next up are the Men of Laketown (Spear elements) and Thranduil's Elves (Shooters).