Monday, 19 October 2026
A winged mutant and her warband
Sunday, 18 October 2026
A Mutants and Death Ray Guns warbands in progress
I'm well into my third warband for Mutants and Death Ray Guns. This lot have an android (a straight-up Stargrave automaton), a robot (from some board game), a mutated wolf (see last post) and a human champion (more or less a straight build from Frostgrave Cultists 3). There's also a flying mutant leader to come - I'm hoping to finish her today.
Saturday, 17 October 2026
A mutant ... wolf? Hyena? Aardwolf?
The first of a new gang for Mutants and Death Ray Guns: a mutant 'wolf' - although it looks a bit more like some sort of hyena.
Friday, 16 October 2026
Toad rider
Tuesday, 13 October 2026
More mutants!
Sunday, 11 October 2026
"A shattered visage lies ..."
But is it entirely deactivated?
Thursday, 8 October 2026
Another mutant
Sunday, 4 October 2026
A human 'purity squad'
One of the features of Mutants and Death Ray Guns is that you get certain benefits and drawbacks from fielding a squad that consists entirely of humans, mutants or robot-types. Human 'purity squads' get extra equipment but fewer troops; in a game set up for five-strong squads, they get only four characters to start with.
This is a purity squad made with the Nemesis the Warlock strip from 2000 AD in mind and especially its villain, the Arch-Bigot Torquemada and his human supremacists. The red capirotes (from the first Frostgrave cultists set) are a nod to that.
The squad is for a forthcoming one-day MDRG campaign; it's one of the better-armed ones that I've rolled up, in that every member has a firearm (one rolled two laser pistols but opted to share). So they should prove fairly formidable villains.
Friday, 2 October 2026
A very old mutant
Mutants and Death Ray Guns often requires figures with only primitive weaponry, so finding fantasy figures that can fit in without conversion is a fun side-project that should provide a roster of replacements to reinforce depleted ranks between games.
Sunday, 27 September 2026
Some more Mutants and Death Ray Guns
Work's been hellishly busy lately, but I managed to squeeze in another game of Mutants and Death Ray Guns last night - and to make some progress on the various warbands I've been kitbashing for a big session next month.
This carnivorous plant from Reaper Bones isn't quite finished, but I thought it was good enough for the table, and it played a useful part as an NPC threat.
I increasingly thing that MDRG is the finest expression of the Song of Blades and Heroes engine; its additional reloading actions and scope for non-combat actions (climbing, smashing down doors, figuring out artefacts) means that the SoBH action economy really comes into its own. And the simple campaign system is great.
One thing I foresee adding some spice to multiplayer games in October is the fact that only the last band standing on the battlefield gets the chance to tend to their wounded and loot the bodies of the slain. As a lot of scenario objectives are going to be unrelated to that (e.g. carry off plunder or kill an outlaw), I can imagine various situations where the 'winner' wants to get off the table quick and the 'losers' are keen to fight things out for scavengers' rights.
I managed to get a bit of kitbashing done yesterday too, so there will be some interesting painting in the weeks ahead:
Wednesday, 9 September 2026
A kitbashed mutant for Mutants and Death Ray Guns
Here's the first of my kitbashed mutants for the forthcoming MDRG campaign. He's made from a GW orc head on a Reaper Bones hellcat body, with a bit of green stuff around the mane.
This guy's randomly generated profile was this Q4, C3, Bestial (entailing Long Move), Stealth, Powered Hand Weapon. His bestial nature meant that he surrendered the power weapon to the warband's leader as he can't use it.
Monday, 7 September 2026
Back to Mutants and Death Ray Guns
Saturday, 22 August 2026
Saturday, 1 August 2026
Pig-faced orcs!
This weekend is going to be dominated by that toad. But I managed to kitbash these D&D-style pig-faced orcs before knuckling down. I've given them all Monster Manual-compliant gear.
These are made largely from Frostgrave cultists and cultist knights, with heads from Wargames Atlantic and shields from Victrix.
Thursday, 23 July 2026
Kitbashed EM4 space orcs - and orkish work in progress
Tuesday, 23 June 2026
A new project: the Battle of the Pelennor Fields in 15mm (and a kitbashed troll)
Heartened by the completion of my Five Armies project, I'm now embarking on another Middle-earth scheme: the Battle of the Pelennor Fields in 15mm (using Hordes of the Things or perhaps DBF - or both for different games, perhaps).
The Pelennor is an obvious choice for a big battle from Tolkien's works. It has a pleasing variety of troop types on both sides, with notably more varied forces of evil than some other battles, in that there are plenty of diverse human troop types alongside the orcs, trolls and Ringwraiths, along with some that could be interpreted as either wholly or partially human (the "men like half-trolls", who are later referred to simply as "troll-men"). And there are lots of varied goodies too, with plenty of scope for characterful leaders, from Gandalf to Forlong the Fat.
And the Pelennor also has nice historical echoes, including the Cautalanian Fields (aka the Battle of Chalons) and various sieges of Constantinople.
Alas, while 15mm is great for affordable historical analogues for Middle-earth troop types, it largely precludes the kitbashing of orcs, which was one of the great joys of the Five Armies project. But it does open up the possibility of kitbashing some trolls.
Most obviously, the great battering ram Grond is wielded by trolls. And trolls are mentioned in the rout of the Witch-king's army too, if I remember correctly.
What do Tolkien's trolls look like? Well, the consistent theme - from JRRT's own illustrations for The Hobbit to the cave troll in Moria to the hill trolls at the Morannon (who must be Olog-hai) - is that they're scaly. To that end, I kitbashed one using a Frostgrave snakeman body and various dwarf and goblin parts. I'm quite pleased with how he looks - a fairly original take on a much-depicted monster - and he's bang on scale with 15mm figures (Tolkien indicates that trolls were around 12' tall):
The Battle of the Five Armies with Hordes of the Things

The forces of evil:
The eagles:



































































