In the Monster Manual, Gary Gygax describes ettins as two-headed giants that are evidently "closely related to orcs". He probably got his concept of the ettin from the fairy tale Red Ettin, which features a three-headed giant who keeps two-headed cattle. I thought a sci-fi version might do nicely as a space-orc chieftain.
Friday, 5 June 2026
A space ettin!
In the Monster Manual, Gary Gygax describes ettins as two-headed giants that are evidently "closely related to orcs". He probably got his concept of the ettin from the fairy tale Red Ettin, which features a three-headed giant who keeps two-headed cattle. I thought a sci-fi version might do nicely as a space-orc chieftain.
Tuesday, 12 May 2026
Space gnolls!
Kitbashing Frostgrave gnolls into sci-fi versions is something I've been doing since the kit came out. These guys are the picking up of a project I was working on about a year ago. Happily, the kitbashes I made then work as a unit of "jackal" trackers for Grimdark Future plus a couple of heroes (one very big - a converted Wizkids gnoll).
I painted these figures very quickly, chiefly through drybrushing, with a few select layering-and-highlights areas (the black hyena-like features and the red weapons and armour). Drybrushing can look quite rough, but I reckon it's appropriate for dusty scavengers on some desert planet.
Saturday, 4 January 2025
Caravan guards
My first completed miniatures of the new year - some sci-fi caravan guards for a desert scenario. Kitbashed from Victrix Napoleonics and Oathmark goblins and orcs.
Monday, 16 December 2024
Saturday, 14 December 2024
The gang grows ...
Here's another brace of rodenty types. Like the other two, they're quite simply painted and then heavily black-lined with ink to sharpen them up. Black-lining is an unfashionable technique, but I'm quite fond of it - especially on old plastic miniatures with soft details.
Friday, 13 December 2024
Space rats!
Here are a couple of scuttling aliens for sci-fi skirmish games. The chap on the right is a straight-up Mantic Veermyn; the one on the left is a converted GW Skaven night runner. There are few things more puerile - or more satisfying! - than glueing a blaster on a fantasy miniature and calling him a spaceman.
Sunday, 17 July 2022
Marauders of the Wastes
Tuesday, 12 July 2022
Speed-painted Stargrave troopers
These are some grunts for our sci-fi skirmish games. For speed-painting, the holy grail is a miniature that can be very quickly painted up in one or two colours with a few details added to create the illusion that more care has been taken. These fit that bill. After undercoating them black, I drybrushed them in two shades of turquoise, then slopped some black contrast paint over the guns. All that was needed then was to pick out the visors and add some markings.
This technique depends on just ignoring differences in materials. So belts, armour, clothing and pouches all get treated the same, and hands are assumed to be gloved. But it's reasonably effective - and very quick.
They had a suitably ruthless first outing in a game of Mutants and Death Ray Guns, in which they managed to dispatch all of their mutant and robot foes without so much as a scratch.
Friday, 24 May 2019
A cannibal
The marvellous Mutants and Death Ray Guns rules from Ganesha Games make provision, in one fo the supplement, for "cannibals". They're represented as tougher than normal humans, but they're restricted to primitive weapons. I thought this fellow and his ilk might fit the bill.
This one's a test - I might add some warpaint or tattoos.
He'd also pass muster as a Fomorian, I think.
Thursday, 28 February 2019
Mutants and Death Ray Guns!
| A selection of mutants |
| The field of battle |
So what have we been doing differently? Well, for starters, we've been using the profiles for each species in the book: Q3, C2 for humans (the default in SBH tends to be Q3, C3) and Q4, C3 for mutants. We then gave each side the appropriate leader and champion updates. That meant that Captain Zero, a human leader, is Q2, C2 - very easy to activate, but not especially formidable in combat, even when decked out in power armour (+2 C) and equipped with a jetpack (the Flying trait) and a sub-machine gun (+2 C).
| Captain Zero |
We've also paid much more attention to the differences between weapons. It was only fairly recently that I noticed that the titular death-ray guns don't just add 2 to combat rolls, but are also Lethal (killing on a 'win' rather than a 'doubling': something that should have been obvious!). So we've been making sure that was observed. And we've also been using multiple-shot rule for most high-tech weapons - a big departure from SBH - and the slower rate of fire for primitive weapons like bows and crossbows (which need an action to be reloaded in MDRG).
All of our SBH and MDRG games involve wandering monsters, which add a bit of extra spice. Before the game, I line up six beasties in order of power, with stats assigned to each. At the end of each turn, someone rolls a d6; a six means that a wandering monster (d6 roll for which) appears at a random table edge. This adds a lot of unpredictability to the game: players have to watch their backs.
Our most recent game put a twist on this. The game centred around cargo from a downed aircraft that had broken up over an alien hive. The players' squads had to retrieve some of this while avoiding or fighting off angry, bug-like aliens that emerged from several 'spawning points'. A d6 was rolled for each of these at the end of a turn; only a 1 failed to produce aliens, with other numbers spawning various types of bug.
| Bugs |
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| Bugs and their spawning points |
That got me thinking about how MDRG and SBH combat is generally much more enjoyable and dynamic than most RPG systems. And that in turn prompted me to dig out the Tales of Blades and Heroes RPG rules from Ganesha. I'm planning a hybrid skirmish/RPG run-out with those this weekend.
Monday, 21 January 2019
Sunday, 20 January 2019
Space monkeys!
We've been playing quite a bit of Mutants and Death Ray Guns recently - largely on the basis that organising a session takes minutes rather than hours. I suspect our Whitehack campaign won't resume until the halfway break in the Six Nations.
Yesterday, I had an idea for a warband: space monkeys! I kitbashed five of them from GW skaven bodies and Mantic orc heads, with Wehrmacht arms from Warlord Games. The leader got a pair of Frostgrave gnoll arms. I started painting them last night and finished this morning, in time for this afternoon's game. They won't win any painting prizes (but they did win the game).
Wednesday, 9 January 2019
An alien
Requiring some mutants and aliens for a big game of Mutants and Death Ray Guns this weekend, I tried to get this fellow done in exactly an hour. I see from the podcast I was listening to that he took about an hour and a quarter.
I used a very simple recipe: base colours, a quick drybrush in silver-grey, then a wash over each area.
I might give him some more attention tomorrow, but I suspect that a good dollop of gloss varnish will obscure his shortcomings sufficiently.








