Showing posts with label Tekumel. Show all posts
Showing posts with label Tekumel. Show all posts

Wednesday, 26 August 2020

Tekumel: the Hluss (more or less)


After dallying on the Isle of Dread for some time, our D&D party has finally found itself in Tekumel, by dint of the 'Crimson Gates' (two vast, red stone pinnacles jutting from the sea with a shimmering horizon between them).

Puzzlement at a starless sky and the infernal heat soon gave way to terror, as a Hluss hive-ship attacked them during Monday's game. That session was largely taken up with exchanges of fire and ballista bolts; in yesterday's session, the boarding action began. And so these beasties - scorpion bugs from Irregular Miniatures - made their debut. 

They're not quite right as Hluss - they lack the centaurish tilt to the upper body and are possibly a bit small. I abandoned plans to give them a third eye and weapons in the interests of just getting them done. But they proved sufficiently terrifying: amid the abundant shrieking, much devastation was wreaked with an Eye of Advancing Through Portals applied to the hull of the hive-ship. We concluded with the Eye-wielder grasped by the Hluss queen deep in the bowels of the sinking vessel ...



Tuesday, 7 July 2020

Tekumel: Thunru'u - "The Eater of Eyes" - and another Hra


The Thunru'u is a nasty creature of the Tekumel Underworld that can serve as a henchthing for nefarious priests and magicians. I made this one by greenstuffing a Reaper Bones flesh golem:


I rather like its "WHAT TIME OF NIGHT DO YOU CALL THIS???" expression:




It's big for the base, but as the beast is going to accompany various human NPCs, it made sense to have it loom vertically rather than horizontally.


I also finished another Hra - this time, a Ral Partha "trill" ("troll", I think - probably a typo; Citadel certainly sold it as a troll in the 80s). I gather that this is the miniature used to represent the Hra in Barker's own games.



Tuesday, 30 June 2020

Tekumel: Hra


This Reaper Bones zombie ogre is the first of the Hra I have planned for the campaign. I'm not sure if his bared bones and seeping wounds are quite right for the relentless Tekumelani undead, but he'll do. I have a few more in the pipeline, including the Ral Partha "trill" figure that Professor Barker used in his own games, from what I've read.


Tuesday, 23 June 2020

Tekumel: a kitbashed Qol


Here's a quickly kitbashed and hurriedly speed-painted Qol. I didn't bother with the tentacle arms shown in the Tekumel illustrations (but not, as far as I can see, mentioned in the text of EPT, etc.). The tentacles are a wonderfully pulpy touch, though, so I might have a go at greenstuffing some in later versions. I think it's a fool's errand to seek utter consistency in one's snake-mutants, though!



Saturday, 20 June 2020

Red orc, wizard and D&D




Our lockdown D&D campaign must be about 90 sessions long by now. We've been playing every day with only a handful of skipped sessions over the past three months. 

In that time, the players have ransacked the Caves of Chaos, explored Quasqueton, hunted demon-worshippers, saved the Keep on the Borderlands from a titanic and long-buried giant, played off merchant-prince factions against each other in the city of Kalbarad, explored the sewers of said city to break up an illegal orc-fighting ring, stolen a ship, sailed to the Fire Isles and the Far Isles, destroyed the threat of sea devils to shipping, rid the roads of Rothia of non-human bandits, fought off Red Hand assassins, killed the wizard Imrin Sark and - today - toppled his black tower. The wizard destroyed their ship with blue fire, however, thwarting their plan to get rich from trading Rothian wine. 

But soon a ship will sail from Rothia to a far, far land and a fabled city called ... Jakalla. One player has found a Tsolyani grammar, and others are intrigued by the prospect of powerful magical items said to be found in the underworld of this city - like the Eye of Advancing Through Portals, which they found on a foe's body. We'll see what they choose to do next ...

The late Imrin Sark

Anyway, one side-effect of the campaign's breakneck speed is that I'm now always dredging up half-painted miniatures to finish them off and get fresh foes on the table. I got two red orcs finished in time for yesterday's session and this wizard done in time for today's.