Sunday, 1 December 2019

Into the Odd - the best RPG for kids?

An eclectic band of intrepid adventurers

We had friends staying last weekend. After introducing their kids to Song of Blades and Heroes last time they were up, I'd promised my kids that we'd do a bit of roleplaying with them this time. So, after a jaunt up the hill on Sunday, we settled down for a spot of dungeon-crawling.

I'd planned on using Whitehack or the Black Hack. Then I thought about one of the fantasy variants on Into the Odd. But then I decided just to use Into the Odd itself. And I'm very glad I did: it made for the perfect introduction to RPGs. 

Why? Well, the game's loose setting and brilliant character-generation system made for a very easy set-up. We rolled characters, and then the kids chose miniatures to represent them from the Cabinet of Shame. That gave us a space marine in corroded bronze armour, a 'space monkey' and an orc with an axe that fairly approximated the shovel in the player's 'starting package'. And that eclectic mix worked just fine as we laid out dungeon tiles and explored the underground complex I'd sketched out half an hour earlier.

The scenario was simple: the PCs were desperadoes, short of cash, and the authorities had put a price on the tentacled head of an evil sorcerer. So the PCs were raiding his underground fastness. No other background was needed.

And we had a blast. The new players grasped the concepts of ability saves on a D20 very quickly. And the no-messing combat (rolling damage, with no time wasted on fripperies such as rolling to hit) was equally clear - as were its risks. 

But best of all was the way that the players instinctively made use of their starting equipment (determined by cross-referencing a character's hit points and highest stat on a table of 'packages'). One character had a pistol, a smoke bomb and some wire. Another had a dog, a pistol and a shovel. The use of this limited gear led to all manner of interesting situations. Best of all was the final encounter with the octopus-headed wizard. The PCs filled the chamber with smoke, then dashed down the stairs to improvise a trip wire. They pulled off their rolls, swiftly dispatched the fiend and made off with this head. The dog, alas, did not make it out, but all of the PCs did, though only by dint of a couple of successful saves to avoid critical damage. 

I ran another session on Friday evening for my son and one of his schoolfriends (both RPG veterans). This time, we played through The Iron Coral, the introductory adventure that comes with the rules. With most of the 'dungeon' explored, both characters met a sticky - but undeniably fitting - end. This time, I was struck by the speed at which the game runs. We played it quite a bit last year, but I'd forgotten quite how quick and decisive combat encounters can be, and how much time that frees up for exploration and role-playing.

Of course, games in which combat is a game in itself can be tremendous too. We've played The Fantasy Trip a lot this year, and it's excellent - because every time there's a fight, you get an engrossing board/skirmish game to resolve it. And in TFT, every fight can be deadly for the PCs, which adds tension and suspense even if the party are just facing a few goblins.

For games in which all players are familiar with the rules, TFT is tremendous. And its rules are clear, logical and relatively simple, which helps. It's also perhaps the best RPF for very large parties, because the tactical aspects of fighting give everyone lots to consider as you go round the table.

But for smaller games in which the players are not familiar with all the combat options they can take and just need a sense that "fighting is dangerous", Into the Odd is very hard to beat.

And as an introductory game for kids, it's the best. Start with a pistol, a smokebomb and a length of wire - and watch as imagination does the rest.






4 comments:

  1. I’m trying ItO at the moment and am quite pleased and impressed at how the player characters come alive from seemingly so little. I allowed the players to develop backgrounds inspired by their stats and starting possessions that could be used to help work out if they might know how to do things, etc and it was quite an interesting bunch who emerged:

    - a ‘cook’ or chemist who makes things for dubious patrons, and in an act of carelessness let/caused a drug lab burn down. This is why he owes some unpleasant people lots of money and has to go adventuring to pay it back. He is an older fellow, slightly frail, who walks with a limp (based on a low STR, and starting with a cane...)
    - a younger son of a well of(?) family who has a semi trained eagle, and a very large thuggish henchman to look after him and the eagle. It isn’t clear yet how he came to owe the wrong people money...
    - a break and enter specialist who is good at getting through almost any type of door, but robbed the wrong person...and is now having to make restitution.
    - an ex arsonist and ex fireman from the country who has a pet ferret.

    ...no attempt at gaming the system, of min-maxing - just coming up with intriguing and interesting characters based on what they rolled. I’m loving it so far. So are they.

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    1. Those all sound great. Have you seen the Electric Bastionland kickstarter? It has a very interesting expansion of the ItO system with "failed careers". There's a preview of it here:

      https://chrismcdee.itch.io/electric-bastionland-free-preview


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  2. I love the idea of having a like "pick your mini from the box" character generation for a game like this. Have you considered writing up little index-card character sheets for the minis in your box?

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    1. I've done that few times before - chiefly for Tales of Blades and Heroes (the RPG based on the Song of Blades and Heroes skirmish game), which recommends building the character from the miniature rather than vice versa.

      The first time, I used these photos of miniatures to create character sheets; each miniatures was set atop its sheet, allowing the players to choose:

      https://leadadventureforum.com/index.php?topic=77384.msg1192734#msg1192734

      For Into the Odd, rolling up the character and then picking a miniature makes more sense. But for The Fantasy Trip, building a profile to match the miniature works well.

      I don't think I'll stat up all the miniatures we have painted, though - there are hundreds if not thousands of them!

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