Wednesday, 26 August 2020

Tekumel: the Hluss (more or less)


After dallying on the Isle of Dread for some time, our D&D party has finally found itself in Tekumel, by dint of the 'Crimson Gates' (two vast, red stone pinnacles jutting from the sea with a shimmering horizon between them).

Puzzlement at a starless sky and the infernal heat soon gave way to terror, as a Hluss hive-ship attacked them during Monday's game. That session was largely taken up with exchanges of fire and ballista bolts; in yesterday's session, the boarding action began. And so these beasties - scorpion bugs from Irregular Miniatures - made their debut. 

They're not quite right as Hluss - they lack the centaurish tilt to the upper body and are possibly a bit small. I abandoned plans to give them a third eye and weapons in the interests of just getting them done. But they proved sufficiently terrifying: amid the abundant shrieking, much devastation was wreaked with an Eye of Advancing Through Portals applied to the hull of the hive-ship. We concluded with the Eye-wielder grasped by the Hluss queen deep in the bowels of the sinking vessel ...



4 comments:

  1. They made it! And you went with the starless option...

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    1. Yup - the two moons are to be added shortly (for a gradual accumulation of details). In tonight's session, the Eye-wielder managed to escape the hive-ship just in time to see it attacked by an Akho ('the embracer of ships'). So the PCs have escaped - for now - but their ship is in a sorry state, most of their crew is dead and the presence of dangerous marine megafauna is all too clear ...

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  2. They look good! Irregular Minis tends to suffer from poor pictures I find - how was the casting quality?
    I enjoyed your description of events, I must find the 'would you like to know more?' lever at once!

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    1. Thanks! The castings were fine - just a slight mouldline to scrape off on the back of the carapaces. No significant flash otherwise.

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