Showing posts with label Zargon. Show all posts
Showing posts with label Zargon. Show all posts

Saturday, 19 December 2020

Zargons of differing dimensions




One of the nice twists in The Lost City module is the cursed scroll in Zargon's lair that turns the reader into a tiny version of the big nasty. Alas, such a fate befell one of the party, with the result that Aust the dashing elf is reduced to a somewhat less elegant form for the foreseeable future. 

My son had the bright idea of using a GW plaguebearer skull as the basis for this; dryad branches formed the basis of the tentacles, with a nineteenth-century British soldier providing the torso. 

The new Zargon has already allowed me to reuse the old one, by casting phantasmal force to intimidate some hobgoblins. No doubt we'll see more of that as the campaign progresses.


 

Wednesday, 9 December 2020

Scratch-built Zargon



As the party got deeper into the Lost City (or at least its above-and-below pyramid), I had to get Zargon ready for them. I knocked this fellow up from Fimo and tinfoil during Saturday's rugby, before adding a bit of Milliput and greenstuff in the evening. I then speed-painted him on Sunday morning while keeping the kids at bay. He made his surprise debut tonight - and we'll find out how the PCs handle him tomorrow ...

(He's also based as a god element for Hordes of the Things.)