It's not an original idea, but I've been thinking for a while of creating some Hordes of the Things armies from various accumulated 40K miniatures. A few judicious additions to the heaped-up plastic will need to be made, but I'm hoping to get four largish armies painted up in the next few weeks. The goal is a big game of HotT with some old friends later in the year.
| Not quite finished, but getting there ... |
The assumed figure scale of HotT is unstated but large. So most of these elements will do their fighting in close combat only; the two orks on a base represent several hundred or more, and the short ranges of 40K weapons mean that most shooting will be factored into the base-to-base clashes. 'Shooter' elements, like the terminator with the assault cannon above, are exceptions.
A great deal of the fun of HotT comes from fitting particular miniatures into the game's 20 element types. The orks will be 'warbands' for the most part, and ordinary space marines will be 'blades'. The big terminator base above will serve as a 'phalanx' using these variant rules. Imperial guard, colonial militias and any other normal human types will be 'hordes'.
Then there are bikes ('riders' or 'knights'?), tanks ('knights' or 'behemoths') and dreadnoughts ('behemoths'). Jetpacked troops can serve as 'flyers' or 'aerial heroes'. And demons of various sorts can be pressed into service as 'dragons' and 'gods' in HotT terms.
There's something pleasing about multi-based miniatures - and these HotT elements will also work well for 'large skirmish' games such as The Men Who Would Be Kings and Rampant. As my 'shooters' are all individually based figures, they'll serve to make up the odd numbers in those games as casualties mount. And it's a lot easier to move six multiple bases than 12 individual miniatures.