Wednesday, 15 January 2020

A quick orc (or ork?)


I tried to get this orc done in an hour, after undercoating. I didn't quite manage it, but that was entirely down to drying time for the wash of Agrax Earthshade that I slopped over him at an early stage. Drybrushing and contrast paints did the rest.

This fellow's destined for some Pulp Alley and Galactic Heroes games as a primitive member of a batch of orkish desperadoes. But he's also a test piece for one of several Hordes of the Things army I want to throw together from various odds and ends that my son and I have lying around.

Using Hordes of the Things with 40K miniatures may not be the most obvious thing (although it has been done a fair bit before), but we love the game, and it seems like the best way of using up a lot of otherwise redundant plastic.

There's also a bit of fun to be had in building each element. And the sheer size of the 40K miniatures means that each base will hold only a couple of miniatures. I reckon a full 24AP ork army will probably involve around 20 minis in total.


I've started off by converting some Warhammer orcs into orks, chiefly through left-hand (and gun) transplants.


The bulk of the army will be ordinary orks, two to an element. Machine-gunners will be shooters - on their own or with ammo-toting goblins if I can find some. Some left-over savage orcs might form hordes (on the basis that their ferocity isn't enough to make up for their lack of high-tech weaponry) or might be converted too. Then there will be opportunities for scratch-building dreadnoughts as behemoth elements.

Meanwhile, space marines will form blade elements, with marine bikers as either riders or knights. Imperial guards might be hordes - or perhaps shooters or spears, if equipped with las-cannons. Genestealers and tyranids might get in on the act too, as beasts and hordes, respectively. Once all the 'scraps' are used up, I might allow myself the odd eBay purchase to add some more exotic elements - as long as it can all be done on the cheap.

2 comments:

  1. This should be good....one of the best things about HOTT is planning the armies.

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  2. Yes, indeed.

    After some pondering on the imperials, I'm going to use individual terminators with assault cannons as shooters; fancy single terminators as blades; and pairs of terminators mounted on double-sized bases as 'phalanxes', using the house rule someone's published on the web (3AP for doubled spear base, so CF 5 against all comers).

    If I get hold of some ogryn, they'll be 'brutes', using the equivalent doubled-up warband rule (3AP and CF 4 against all troop types). Imperial guard will be hordes, and the budget might just stretch to a sentinel walker as a behemoth.

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