It's easy to see why the game uses this system. Because just about every roll in The Black Hack is based on the six core stats, it's important that characters aren't overpowered in those areas. Whether for a save, an attack or to dodge an enemy attack, you have to roll under (not equal to) the relevant stat on a d20. So universally high stats make for a duller game - hence the limits.
I love this. Low stats reflect the pathetic aesthetic that Dr Bargle outlines in his tremendous rant. They create a world in which risks are real, dungeoneering is dangerous and victory may simply be survival.
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